In Nemesis Dungeon the player controls a hero who has to fight through procedural generated dungeons until he/she reaches the final boss. However, when the player dies a Nemesis (the player with all his abilities as an enemy) remains in the dungeon which the player has to fight against in his next run. Nemesis Dungeon also has a skill picking feature. Each time the hero starts with a random set of abilities. When the hero defeats an Nemesis or final boss, the player can pick an ability of his foe.
The Team
In this project 1 artist and 4 programmers were involved.
Technical Implementation
We created this game with the Unity 3D game engine and C#.
Personal Contribution
I was responsible for the scene management, the definition/adherence of the Unity workflow/coding conventions. Besides writing some game mechanics, I implemented the entire UI for the game.